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feature=player_embedd...mp;v=d SOa Ox Ua Vj E https:// feature=player_embedd...mp;v=EIEkn8g525QModified features: (*) V-Ray RT GPU: Added support for texture baking with dynamic and displaced geometry; (*) VFB: Added #savemultiimage keyword to the vfb Control() Max Script function that saves all channels into a single multi channel (or .vrimg) file; (*) V-Ray Quick settings: Light cache's Retrace parameter is now controlled by the GI Quality slider; Bug fixes: (*) V-Ray RT: Animated parameters of standard 3ds Max lights were not exported to .vrscene files; (*) V-Ray RT: Fixed animated displacement export when rendering Active Shade; (*) V-Ray RT: Fixed crash when a VRay Light has VRay Comp Tex with no texmap assigned to Source B; (*) V-Ray RT: Fixed crash when there is Hair Farm Renderer atmospheric effect present; (*) V-Ray RT GPU CUDA: Work around an issue with the n Vidia driver versions 352.86 and 353.06; (*) VRay Volume Grid: Fixed a crash when browsing for simulation caches and previously the path has been set to a password protected server location; New features: (*) VRay Volume Grid: Added support for rendering of fluid simulation data (Phoenix FD, Field3D and Open VDB); (*) V-Ray: Added ability to add/remove DR servers on the fly from the Render Progress window; (*) V-Ray: The DR servers list is re-read whenever the vray_file is modified during rendering; (*) V-Ray: Added button to open the V-Ray messages log window; (*) V-Ray: Added camera object properties to control the number of transformation samples for camera motion blur; (*) V-Ray: Added support for 3ds Max 2016, including the new Physical Camera and Physical Camera Exposure Control; (*) V-Ray: Max Script parameter to control the DMC random seed; (*) V-Ray: The V-Ray object properties allow to specify a given map channel as velocity channel (useful with some Alembic importers); (*) V-Ray: Provided tooltip descriptions for most of the renderer settings; (*) V-Ray RT CPU: Support for VRay Environment Fog; (*) V-Ray RT GPU: Added support for Composite map rendering; (*) V-Ray RT GPU: Added support for displacement; (*) V-Ray RT GPU: Added support for VRay Mtl anisotropy; (*) V-Ray RT GPU: Added UDIM tag support; (*) V-Ray RT GPU: Implemented QMC sampling for CUDA engine; (*) V-Ray RT GPU: Initial support for texture baking; (*) V-Ray RT GPU: Support for spherical panorama cameras; (*) V-Ray RT GPU: Added support for 3ds Max Spot and Omni lights Decay and Near/Far Attenuation parameters; (*) V-Ray RT GPU: Added support for textures output Bezier curve output color correction; (*) VRay Proxy: Added better methods for generating viewport preview meshes based on mesh simplification; (*) VRay Proxy: Added Show whole mesh viewport display option; (*) VRay Proxy: Support for exporting the VRay Instancer as a .vrmesh file preserving the instancing; (*) VRay Stereoscopic: Support for stereo spherical/cylindrical panorama cameras; (*) VFB: Added ability to load the render settings for an image from the history window; (*) VFB: Can be zoomed in/out with the regular /-/* keys (useful for remote access from mobile devices); (*) VRay Curvature Map: A new texture similar to VRay Dirt; useful for detecting mesh curvature; (*) VRay Fur: Faster rendering; can now be accelerated by Embree; (*) Hair&Fur: Faster rendering; can now be accelerated by Embree; (*) VRay Instancer: Added ability to override node and V-Ray object properties of the source objects; (*) VRay Instancer: Added parameters to control the random seed, render percentage; (*) VRay Instancer: Added an experimental option for multithreaded instance generation (only for the V-Ray portion of the code); (*) VRay Light: Added a line that shows the orientation of the dome lights in the viewport, it also shows the center of VRay HDRI wrapping; (*) VRay OSLMtl: Added support for vray_subsurface() closure; (*) VRay OSLMtl: Added support for vray_hair() closure; (*) VRay OSLMtl/VRay OSLTex: Support for drop-down controls; (*) VRay HDRI: Added support for loading PNG grayscale with alpha images; (*) Texture baking: Additional bake elements for render to texture: VRay Mtl Reflect IORBake, VRay Reflection Filter Map; (*) V-Ray scene converter: Added initial implementation of conversion of Corona materials and lights; (*) ply2vrmesh: Support for conversion of particles from and files; (*) can assign separate DR nodes to different processor groups; Modified features: (*) V-Ray: Reduced light cache leaks through a new parameter "Leak prevention"; (*) V-Ray: New default settings for the light cache; (*) V-Ray: The GI subdivs multiplier in the V-Ray object properties has been renamed to "Subdivs multiplier" and affects all shading samples for the particular object; (*) V-Ray: The render mask can work with transparent and not Visible to Camera objects along the ray paths; (*) V-Ray: The render mask on selected objects is intersected by VRay Lights; (*) V-Ray: Setting the Global subdivs multiplier to 0.0 does not affect the irradiance map and other reflection/refraction interpolation maps; (*) V-Ray: Added UI view switcher to the Global DMC sampler rollout; (*) V-Ray: Changed the default motion blur duration value to 0.5; (*) V-Ray: Improved handling of meshes and proxies that are invisible to the camera; (*) V-Ray: Speed up of the "transforming vertices" phase in scenes with many objects; (*) V-Ray: Simplified the "default" view of the light cache rollout; (*) V-Ray RT GPU: Added support for Falloff texmap in VRay VRmat Mtl; (*) V-Ray RT GPU: Cleaner glossy reflections from area lights; (*) V-Ray RT GPU: Implemented Light Cache support for motion blurred hairs; (*) V-Ray RT GPU: Implemented more robust common tasks execution, leading to about 10% render speed gain; (*) V-Ray RT GPU: Optimized system CPU memory usage for bitmap textures; (*) V-Ray Toolbar: Changed the default alignment to floating for 3ds Max 2016 and later due to issues with default docking; (*) VFB: Added VRAY_BLENDED_GUI environment variable that, when set to 0, allows to run the VFB in a separate thread like before, otherwise it runs in the 3ds Max main thread by default; (*) VFB: Better contrast function that preserves the black and white points; (*) VFB: The render region coordinates are stored normalized to the image size; (*) VFB: The vfb Control Max Script function supports loading of color correction files; (*) VFB: The vfb Control Max Script function does not cause the VFB to show anymore; (*) VFB: The "Edit comment" window appears under the mouse cursor when shown; (*) VFB: The "Close" button in the "Edit comment" window is changed to "Save and close"; (*) V-Ray Quick settings: Light cache's Pre-filter is no more affected; (*) VRay Car Paint: Added max reflection depth control; (*) VRay Exposure Control: Added Max Script access to the "active" and "process BG" options; (*) VRay Fast SSS2: Changed trace reflections to enabled by default; (*) VRay HDRI: Allow negative values for the U/V Crop/Place parameters in VRay HDRI; (*) VRay HDRI: Added option to generates IFL lists with full file paths rather than relative; (*) VRay HDRI: Faster rendering of tiled textures when the tiled memory limit is reached; (*) VRay HDRI: Improved elliptical filtering; (*) VRay Light: Simplify the interface options layout; (*) VRay Proxy: Instancing for Alembic meshes is enabled by default; (*) VRay Scatter Volume Mtl: Improved calculations; (*) VRay Toon: Added support for layers in the include/exclude list; (*) V-Ray Light Lister: Made the light names fields wider and the list is sorted by the lights names; (*) .vrmesh exporter: Added support for VRay Instancer when "Export each mesh to separate file" option is selected; (*) .vrscene exporter: The render state of objects is exported; (*) Installer: Adding exceptions for applications and ports to the firewall; (*) Lens analyzer: Added ability to generate texture for physical camera distortion map; (*) ply2vrmesh: Preserve UV set names for .geo/files; Bug fixes: (*) V-Ray: Creating VRay Fur either from the V-Ray Toolbar or the menus, was not attaching it to the source object's transformation; (*) V-Ray: Fixed a crash when loading Alembic files containing particles with invalid positions; (*) V-Ray: Fixed a crash when rendering a scripted material that extends a 3ds Max native material; (*) V-Ray: Fixed a crash when rendering primitives with no faces with Embree; (*) V-Ray: Fixed crash when rendering absolutely straight, motion blurred hairs with Embree; (*) V-Ray: Fixed hang if cancelling the render during irradiance map calculation phase when DR; (*) V-Ray: Fixed a random crash at the end of a render if "Get resolution from MAX" option is unchecked; (*) V-Ray: Fixed artifacts when rendering hairs with Embree; (*) V-Ray: Fixed some of the quad menu items registering more than once; (*) V-Ray: Fixed issue where toggling the "Default Lights" option also changed VFB resolution preset; (*) V-Ray: Fixed unhandled exception when doing distributed rendering an animation with any of the irradiance map incremental modes; (*) V-Ray: Standard 3ds Max materials were not rendering with VRay Override Mtl; (*) V-Ray: Writing output with the "Separate render channels" can be interrupted; (*) V-Ray/V-Ray RT CPU: Removed occurring bright pixels with progressive sampling; (*) VRay Physical Camera: Fixed wrong physical camera distortion when distortion map is used; (*) VRay Mtl: Fixed wrong shadows with opacity of VRay Mtl in VRay2sided Mtl in VRay Blend Mtl; (*) V-Ray RT: 3ds Max UI was freezing during and for some time after render to texture with large resolutions; (*) V-Ray RT: Added support for animated UVW coordinates; (*) V-Ray RT: Animation frames were duplicated; (*) V-Ray RT: Changing map channels during Active Shade was not re-exported; (*) V-Ray RT: Divide shading subdivs was not exported; (*) V-Ray RT: Fixed crash due to leaking animated mesh light meshes; (*) V-Ray RT: Fixed crash when VRay Light has Bercon Noise or Bercon Wood texture; (*) V-Ray RT: Fixed incorrectly exported displacement plugin when it is animated; (*) V-Ray RT: Fixed incorrectly exported material names starting with digits; (*) V-Ray RT: Fixed random hang during "Waiting for renderer..." stage when rendering as production renderer; (*) V-Ray RT: Fixed some of the messages in the console appearing on the same line; (*) V-Ray RT: Fixed VFB occasionally freezing during rendering; (*) V-Ray RT: Mesh light was missing if "Replace mesh with light" was off; (*) V-Ray RT: Render server may crash on exit if there is a physical camera in the scene; (*) V-Ray RT: Refraction environment map was used when Reflection/Refraction environment are disabled; (*) V-Ray RT: Removed unnecessary displaced mesh re-exports; (*) V-Ray RT: Rendering stops after VRay Mtl Displace weight is changed; (*) V-Ray RT: Texmap animation was not exported when the texmap was attached to VRay Displacement Mod or Output map; (*) V-Ray RT: The 3ds Max render windows have data from the wrong render element when VRay Mtl Select is used in production rendering; (*) V-Ray RT: The DMC sampler frame data was not updated properly along animation, interfering with Lock noise pattern; (*) V-Ray RT: The Generate caustics option in VRay Wrapper Mtl was not exported; (*) V-Ray RT: The Lock noise pattern option was not exported properly; (*) V-Ray RT: The SSS2 render element was not exported; (*) V-Ray RT: The VFB always pops up when rendering with as production renderer, even if switched off; (*) V-Ray RT: VRay Light with Composite map was rendered black when base layer transparency was 0.0; (*) V-Ray RT: VRay Light Mtl was always emitting on back side; (*) V-Ray RT: VRay Proxy was rendering with frames offset in ping-pong playback mode; (*) V-Ray RT: Wrong Alpha channel when rendering as production renderer and native 3ds Max frame buffer is used; (*) V-Ray RT CPU: The VRay Edges Tex Hidden edges option was ignored; (*) V-Ray RT GPU: Added support for procedural textures attached to VRay Lights; (*) V-Ray RT GPU: Camera vignetting is applied on directly visible VRay Lights in the Alpha channel; (*) V-Ray RT GPU: Fixed crash when restarting the rendering session; (*) V-Ray RT GPU: Fixed crash with VRay Fast SSS2; (*) V-Ray RT GPU: Fixed rendering of VRay Fast SSS2 in the VRay Light Select render element; (*) V-Ray RT GPU: Fixed wrong refraction rendering with VRay VRmat Mtl; (*) V-Ray RT GPU: Fixed wrong shading with mapped reflection glossiness; (*) V-Ray RT GPU: Instanced dome lights with different transformations render wrong; (*) V-Ray RT GPU: Optimized displaced geometry memory usage and skipped unnecessary re-exporting; (*) V-Ray RT GPU: Rect lights were producing incorrect shadow when lit by another rect light; (*) V-Ray RT GPU: VRay Light direct light was clamped with Max ray intensity value; (*) V-Ray RT GPU: VRay Lights did not appear in VRay Self Illumination render element; (*) VFB: Curve color correction control is not updated when loading from file; (*) VFB: Fixed messed image when switching from large image to a smaller one during comparison; (*) VFB: No color corrections are applied in saved render output file; (*) VFB: Some color correction parameters' values were not resetting; (*) VFB: The RGB color is still restored from the lens effects source, even if the lens effects mode is "Render elements only"; (*) V-Ray Quick settings: Fixed issue preventing the loading of custom presets; (*) Hair&Fur: Fixed wrong color of VRay Hair Info Tex in VRay Mtl on motion blurred hairs; (*) Hair&Fur: Fixed occasionally wrong shading results (-1.#IND); (*) VRay2Sided Mtl: Fixed rendering black with "multiply by front diffuse" in certain situations; (*) VRay Clipper: Fixed a crash with multiple clippers one of which has material ID enabled when rendering with V-Ray RT; (*) VRay Dirt: Fixed result affected by the geometry inside the shaded object when invert normal is enabled; (*) VRay Fast SSS2: Fixed a crash when rendering with Object-based illumination map; (*) VRay Hair Mtl: Wrong shading results when blended with VRay Blend Mtl; (*) VRay HDRI: Interpolation and filtering options are not working if "Clear cache on render end" is enabled; (*) VRay IES: Fixed a crash on VRay IES color temperature change with disabled viewport shading; (*) VRay Instancer: Cancelling a render during "Updating instances" causes a crash at the end of the render; (*) VRay Lens Effects: Glare mask was not working when using DR through network rendering jobs; (*) VRay Metaball: Animated parameters of the VRay Metaball object do not update the preview in the viewport; (*) VRay Metaball: Changing Particle inputs for VRay Metaballs via Max Script doesn't refresh in UI automatically; (*) VRay Mtl: Fixed GTR/GGX wrong results when GTR tail falloff is different from 2.0; (*) VRay Mtl: Fixed GTR/GGX invalid results with glossiness value of 1.0; (*) VRay Mtl: The "Affect channels" option for refraction doesn't work when dispersion is enabled; (*) VRay Ornatrix Mod: Fixed a crash when using Bitmap texture with sequence for Thickness map in Render settings; (*) VRay Ornatrix Mod: Ox Render Settings were not applied to the exact group specified in the modifier; (*) VRay OSLMtl/VRay OSLTex: Fixed the tab order for shader parameters controls; (*) VRay Physical Camera: Camera tilt parameters are not properly updated in the viewport for hidden cameras; (*) VRay Proxy: Slow import of proxy meshes with the weld option on; (*) VRay VRmat Mtl: Fixed bug when exporting textures that have no tiling disabling and mapping type set to Explicit map channel; (*) .vrscene exporter: Rendering exported animation scenes should append frame numbers to the output images; (*) ply2vrmesh: Fixed conversion of PRT files with many particles; Modified features: (*) V-Ray RT GPU: Added support for Vertex Color texture; (*) V-Ray RT GPU: Basic support for rendering VRay Dirt texmap; (*) VRay Metaball: Added support for Max Script vector color source; (*) VRay Proxy: Force first map channel option disabled by default; (*) .vrmesh viewer: Added a slider controlling the point size of particles; (*) .vrmesh viewer: Enabled Open GL point smoothing only when the point size is greater than 1.0; Bug fixes: (*) V-Ray: Fixed 3ds Max 2015 with Extension 2 crash on remote DR hosts; (*) V-Ray: Fixed hairs smooth normals rendering with V-Ray Standalone; (*) V-Ray: Fixed Max Script VFB functions not working when V-Ray RT set as production renderer; (*) V-Ray RT: Added export of GI ambient occlusion parameters; (*) V-Ray RT: Fixed export of "sample lookup" Irradiance Map parameter; (*) V-Ray RT: Fixed not exporting the default geometry type for objects with type set to Default in the V-Ray object properties; (*) V-Ray RT GPU: Fixed crash when UVW coordinates are invalid; (*) V-Ray RT GPU: Fixed crash with refractive overlapping faces; (*) V-Ray RT GPU: Fixed Light Cache loading on DR hosts; (*) VFB: Apply color corrections even when rendering to file; (*) VFB: Fixed crash caused by Na N output values with Curve color correction; (*) VFB: Fixed wrong time stamp when loading images from history; (*) VRay Clipper: Fixed artifacts near the edges of intersection surfaces; (*) VRay HDRI: Fixed "Match Bitmap Size as Closely as Possible" 3ds Max option to work for VRay HDRI with Legacy Direct3D driver; (*) VRay HDRI: Fixed viewport preview not working for map channels differing from 1; (*) V-Ray RT: Fixed crash when disc light has VRay Color for texture; (*) V-Ray RT: Fixed issue with multiple disc lights with different colors rendering only the color of the first light; (*) VRay Proxy: Fixed crash with displacement when no vertex normals are present; (*) ply2vrmesh: Fixed conversion from Alembic particles, that was causing crash during rendering; Bug fixes: (*) V-Ray: Fixed random crashes due to Windows messages processing, happening mostly with 3ds Max 2012, but not only; (*) V-Ray: Fixed wrong rendering of dynamic geometry with opacity using Embree; (*) V-Ray: Work around Royal Renderer's renderer window handling; (*) V-Ray RT: Fixed crash with scenes with many plugin instanced objects; (*) V-Ray RT: Fixed crash when rendering as production renderer with UI preset is selected; (*) V-Ray RT: Fixed random crash in CUDA engine; (*) V-Ray RT: Fixed random hang during "Starting RT render server..." phase; (*) V-Ray RT: Redirected log messages to appear in the Message Log window for production renderer; (*) V-Ray RT CPU: Fixed rendering hanging at Light Cache pass when using SSS2 on CUDA CPU; (*) V-Ray RT GPU: Fixed darkening in corners when using the light cache with "retrace" option; (*) V-Ray RT GPU: Fixed not reflecting highlight glossiness; (*) VRay Instancer: Fixed crash when the source object(s) do not have any materials applied; (*) VRay Mtl/VRay Light: Fixed crash on 3ds Max 2012 and older when showing the DMC samples; (*) VRay Physical Camera: Bitmap aperture was producing black renders; (*) VRay Scanned Mtl: Fixed license checkout fail in DR mode; (*) VRay Scanned Mtl: Fixed memory leak when no input file was provided; (*) setvrlservice: Fixed help text for "-password" option; New features: (*) V-Ray: Further optimizations for render speed; (*) Updated to Open EXR 2.2.0 and added new DWA compression options to VRay Options Re; (*) Support for point cloud rendering in 3ds Max 2015; (*) Built-in DMC samples calculator for VRay Light, VRay Mtl and brute force GI; (*) .vrmesh viewer: Added a .vrmesh viewer tool for previewing .vrmesh and Alembic files in a standalone Open GL application; (*) Embree: Update to Embree 2.3; (*) Embree: Proxies and instances can now be accelerated by Embree; (*) V-Ray: Added "GI filter multiplier" option to the Global switches rollout to control texture filtering for GI rays for VRay HDRI; (*) V-Ray: Embree can now accelerate hair rendering for Ornatrix and Hair Farm; (*) V-Ray: Secondary matte environment background slot to control the appearance of matte objects in reflections/refractions; (*) V-Ray: When created, V-Ray will automatically load a preset named "default" if there is one (allows for customized default values); (*) V-Ray RT: Added support for the Mask texture map; (*) V-Ray RT: Support for Carbon Scatter; (*) V-Ray RT: Support for the V-Ray VFB for Active Shade session; (*) V-Ray RT CPU: Support for the VRay Clipper object; (*) V-Ray RT CPU: Support for Ornatrix and Hair Farm rendering; (*) V-Ray RT GPU: Support for using the light cache for GPU rendering; (*) V-Ray RT GPU: Support for coherent tracing (may improve rendering performance); (*) V-Ray RT GPU CUDA: Support for the n Vidia Maxwell GPU architecture; (*) V-Ray RT GPU CUDA: Support for the VRay Fast SSS2 material; (*) V-Ray RT GPU CUDA: Initial support for hair rendering for Ornatrix and Hair Farm; (*) V-Ray RT GPU CUDA: On-the-fly recompilation of the GPU kernel to include only features used by the particular scene; (*) VFB: Ability to dock/undock History window and Color Corrections window to the main VFB window; (*) VFB: Added highlight burn color correction to the VFB; (*) VFB: Added "background image" color correction to the VFB; (*) VFB: Added white balance color correction; (*) VFB: Added the ability to save multi-channel .vrimg and Open EXR files from the VFB UI; (*) VFB: Added the ability to load arbitrary file formats in the V-Ray VFB for post-processing; (*) VRay Instancer: Implement a new geometric plugin for instancing objects on a Particle Flow and other particle systems; (*) VRay HDRI: Added image preview in the file open dialog; (*) VRay HDRI: Added controls to specify UDIM/UVTILE tiles for the preview in material editor; (*) VRay HDRI: Added support for elliptical texture filtering; (*) VRay Scatter Volume Mtl: Greatly improved calculations; ability to use the light cache; (*) VRay Scanned Mtl: Support rendering of scanned real-world BRDF materials; (*) VRay Proxy: Support for hair and particle instances; (*) VRay Proxy: Support for subdivision objects in Alembic files using Open Subdiv; (*) VRay Light: Disc light shape; (*) VRay Light, VRay IES, VRay Sun: Added parameters to control the diffuse and specular contributions separately; (*) VRay Light Select render element: Added "mode" parameter to allow extracting the full/raw/diffuse/specular contribution of specific lights; (*) VRay Mtl: Added GGX BRDF model; (*) VRay Mtl: Added clip opacity mode option for faster rendering of trees etc; (*) VRay Multi Sub Tex: Extended with new randomized modes for choosing colors; (*) VRay Velocity render element: Added include/exclude list; (*) ply2vrmesh: Added export options to export specified frames to separate files; (*) ply2vrmesh: Added Alembic frame offset output to the files; (*) ply2vrmesh: Added option to merge two or more .vrmesh files into one; (*) vrimg2exr: Added -multi Part option to vrimg2exr that produces an Open EXR 2 file with each render element in its own "part"; Modified features: (*) V-Ray: Added an option to open the V-Ray messages window on error or warning only; (*) V-Ray: Added by Object IDs selection method for Render mask; (*) V-Ray: Added Max Script access to the Trace sets include/exclude flag; (*) V-Ray: Added %num Passes and %num Subdivs stamp keywords; (*) V-Ray: "Camera Motion Blur" is controlled independently on "Motion Blur" setting; (*) V-Ray: Embree enabled by default; (*) V-Ray: Improved render speed when not using any render elements; (*) V-Ray: Light cache "Use for glossy rays" option is enabled by default; (*) V-Ray: Optimized hair rendering in general; (*) V-Ray: Reduced memory usage for hair and particles; (*) V-Ray: Renamed the "Time independent" option to "Lock noise pattern" in the DMC sampler rollout; (*) V-Ray: The default GI methods are set to Brute force/Light cache; (*) V-Ray: The default image sampler set to Progressive; (*) V-Ray: The image sampler parameters rollout is unfolded by default; (*) V-Ray: VFB is cleared always when doing network rendering with render mask; (*) V-Ray RT: Added support for animated rotation of VRay HDRI; (*) V-Ray RT: Added support for the 3ds Max default lights in production mode; (*) V-Ray RT: Added support for VRay Hair Info Tex; (*) V-Ray RT: Added support for VRay Lens Effects object selection (Intensity, Object ID and Material ID); (*) V-Ray RT: Adjust the width of the Active Shade renderer UI to match the standard width of the production renderer; (*) V-Ray RT: Clear the VFB when the camera is moved; (*) V-Ray RT: Frameless progressive and RT rendering, which provides for earlier preview passes; (*) V-Ray RT: Implemented export of the Area AA filter settings to .vrscene files; (*) V-Ray RT: Improved refresh speed; (*) V-Ray RT: Properly show statistics with region renders; (*) V-Ray RT: Removed the Show Mask option from the user interface, the mask is written in VRay Sample Rate render element for the progressive sampler; (*) V-Ray RT: Remove Active Shade related settings from the UI when used as production renderer; (*) V-Ray RT: When V-Ray RT is used as a production renderer, hide unused render settings; (*) V-Ray RT GPU: Added support for Crop/Place parameters of the Bitmap texture; (*) V-Ray RT GPU: Added support for the Flip Red/Green options of the standard Normal Bump texmap; (*) V-Ray RT GPU: Added support for the Visibility parameter in the 3ds Max Object properties; (*) V-Ray RT GPU: CUDA driver API errors are replaced with more meaningful error messages; (*) VFB: Improved anaglyph stereoscopic preview to reduce retinal rivalry; (*) VFB: Improved initialization speed of the History window when there are a lot of images in the history; (*) VFB: The vfb Control Max Script function returns values for the commands that have states; (*) VFB: Made the History window compliant with the 3ds Max color theme; (*) .vrscene exporter: Added combo box to select between Scene Animation/Frame range, the latter remembers the start/end values; (*) VRay2Sided Mtl: Added ability to filter the translucency effect through the diffuse color of the front-facing side; (*) VRay Clipper: More robust and faster algorithm is used; (*) VRay Dirt: Added "double sided" option; (*) VRay Dirt: The distribution parameter can now take negative values for more defined edges; (*) VRay Fast SSS2: Added opacity texture slot; (*) VRay Hair Farm Mod and VRay Ornatrix Mod: Faster rendering of hair; (*) VRay HDRI: Added Max Script access to "coords" parameters; (*) VRay Light: Added the ability to display the light name in the viewport; (*) VRay Light: Somewhat faster sampling of rectangle lights; (*) VRay Mtl: Multiple layers of glass rendered with noise; (*) VRay OSLMtl/VRay OSLTex: Improved shader cache logic, now the compiled shaders reside entirely in a memory buffer; (*) VRay OSLMtl/VRay OSLTex: Removed dependency of shader name on the shader file name; (*) VRay Proxy: Export texture coordinates for .vrmesh preview, if preview mesh is specified; (*) VRay Proxy: Same proxies are automatically instantiated; (*) VRay Proxy: Show proxy color set names in Vertex Color texture "Channel Name" list; (*) VRay Proxy: Show the extra color channels from Alembic files in the "Channel Name" drop-down of Vertex Color maps applied to the proxy object; (*) VRay Proxy: Support for Material ID channel when rendering with point clouds; (*) VRay Shadow: Made the U, V, W Area shadow sizes animatable in the VRay Shadows params rollout; Bug fixes: (*) Progressive sampler: Adaptive image sampling based on the Noise threshold did not work correctly; (*) Progressive sampler: Fixed crash with region rendering and sample rate render element; (*) Progressive sampler: Switch to s RGB color mapping for AA, leading to faster sampling; (*) Crashes with building the SD tree in specific scene; (*) Render mask was not exported to .vrscene files; (*) DR: X-Ref scenes were not transferred with DR option "Transfer missing assets"; (*) Fixed incorrect depth with camera motion blur for deep image output; (*) Fixed 3ds Max crashes when pressing the "Last VFB" button with V-Ray RT set as Production renderer; (*) Fixed a crash with "Render to fields" enabled on 3ds Max 2012; (*) Fixed unhandled exception error when rendering geometry imported from Revit; (*) Fixed render crash with Pro Boolean scene geometry; (*) Fixed slow SD tree build on many-core machines; (*) V-Ray: DR hosts saved in scene were appended to the hosts list and used for consequent renderers; (*) V-Ray: Fixed Embree crash on AMD machines; (*) V-Ray: Fixed Embree crashes with specific scenes; (*) V-Ray: Fixed incorrect rendering of 3ds Max Populate with motion blur with Embree; (*) V-Ray: Fixed a crash when rendering a scene with Particle Flow that is not generating geometry; (*) V-Ray: Fixed a crash with VRay Fur density map when rendering with V-Ray RT or Standalone; (*) V-Ray: Fixed image Sampler_render Mask_texmap Max Script property name; (*) V-Ray: Fixed issue where VRay Mtl's "Affect all channels" affects matte surfaces visible through refractive objects; (*) V-Ray: Fixed light leaks when rendering bump mapping on surfaces that face away from the light; (*) V-Ray: Fixed Render mask with Light Cache as secondary GI engine, causes darker final result; (*) V-Ray: Fixed rendering wrong object when render selection mask is used with object that has Renderable property disabled; (*) V-Ray: Fixed tiled EXR clipping to half-float precision; (*) V-Ray: Fixed wrong error message "error: Auto-backup is enabled at file..." appearing when license is not found; (*) V-Ray: Fixed wrong Irradiance Map buckets appearing from the DR render hosts; (*) V-Ray: Max Script V-Ray ".image Sampler_normal_threshold" parameter's name was ".image Samper_normal_threshold"; (*) V-Ray: Removed artifacts caused by overlapping geometry with disable Visible To Camera option for hairs; (*) V-Ray: Strand index was not returned to shaders (e.g.
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